![]() So tossing in a jelly ray won't ever let it have higher than 100 max, but it would take 600 energy used up before the jelly ray ran out and was destroyed.Įssentially, treat them more like slowly charging backup batteries to give you a comfort zone so you don't accidentally kill the air in your base because you parked your seamoth or built your first water purifier. The main benefits of the bio reactor are that it still works at night (unlike solar panels), and it's 100 max capacity. You are better off shoving fish or fauna into the reactor for less total trips. Also, fruits are terribly inneficient and you'll have to check if it's empty much more often (There is no indicator but you looking in it to check). The difference is how much energy it will take until the item you put in is destroyed. like "able to fabricate one item per minute" slow). Do I just put in seeds/food that I harvest from my plants or do I have to let the food go to waste before I can use it? The difference in what you shove into the bio reactor is not the speed it gains power (Which will always be super slot. ![]() ![]() I have the bioreactor blueprint but am a bit unsure about how it works. ![]() I had build them in the night so I guess thats why they didn't connect to the base, they weren't generating power. Originally posted by Inardesco:It connected after the day started. ![]()
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